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- /* $Id: bresenhm.h,v 1.3 1996/10/17 03:24:20 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: bresenhm.h,v $
- * Revision 1.3 1996/10/17 03:24:20 brianp
- * use 7 fractional bits instead of 8 in BRESENHAM_Z() macro
- *
- * Revision 1.2 1996/09/15 14:18:10 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- /*
- * A macro which executes Bresenham's line drawing algorithm. The
- * previously defined BRESENHAM_PLOT macro is then used to 'plot' pixels.
- */
-
-
- #ifndef BRESENHAM_H
- #define BRESENHAM_H
-
-
- #include "types.h"
-
-
-
- /* TODO: combine these macros to make a linetemp.h file like tritemp.h */
-
-
- /*
- * Bresenham's line algorithm.
- */
- #define BRESENHAM( x1, y1, x2, y2 ) \
- { \
- GLint dx, dy, xf, yf, ta, tb, tt, i; \
- if (x1!=x2 || y1!=y2) { \
- if (x2>x1) { \
- dx = x2-x1; \
- xf = 1; \
- } \
- else { \
- dx = x1-x2; \
- xf = -1; \
- } \
- if (y2>y1) { \
- dy = y2-y1; \
- yf = 1; \
- } \
- else { \
- dy = y1-y2; \
- yf = -1; \
- } \
- if (dx>dy) { \
- ta = dy+dy; \
- tt = ta-dx; \
- tb = tt-dx; \
- for (i=0;i<=dx;i++) { \
- BRESENHAM_PLOT( x1, y1 ) \
- x1 += xf; \
- if (tt<0) { \
- tt += ta; \
- } \
- else { \
- tt += tb; \
- y1 += yf; \
- } \
- } \
- } \
- else { \
- ta = dx+dx; \
- tt = ta-dy; \
- tb = tt-dy; \
- for (i=0;i<=dy;i++) { \
- BRESENHAM_PLOT( x1, y1 ) \
- y1 += yf; \
- if (tt<0) { \
- tt += ta; \
- } \
- else { \
- tt += tb; \
- x1 += xf; \
- } \
- } \
- } \
- } \
- }
-
-
-
-
- /*
- * Bresenham's line algorithm with Z interpolation.
- * Z interpolation done with fixed point arithmetic, 7 fraction bits.
- */
- #define BRESENHAM_Z( ctx, x1, y1, z1, x2, y2, z2 ) \
- { \
- GLint dx, dy, xstep, ystep, ta, tb, tt, i; \
- GLint dz, dzdx, dzdy; \
- GLdepth *zptr; \
- if (x1!=x2 || y1!=y2) { \
- z1 = z1 << 7; \
- z2 = z2 << 7; \
- if (x2>x1) { \
- dx = x2-x1; \
- xstep = 1; \
- dzdx = 1; \
- } \
- else { \
- dx = x1-x2; \
- xstep = -1; \
- dzdx = -1; \
- } \
- if (y2>y1) { \
- dy = y2-y1; \
- ystep = 1; \
- dzdy = ctx->Buffer->Width; \
- } \
- else { \
- dy = y1-y2; \
- ystep = -1; \
- dzdy = -ctx->Buffer->Width; \
- } \
- zptr = Z_ADDRESS(ctx,x1,y1); \
- if (dx>dy) { \
- dz = (z2-z1)/dx; \
- ta = dy+dy; \
- tt = ta-dx; \
- tb = tt-dx; \
- for (i=0;i<=dx;i++) { \
- GLdepth z = z1>>7; \
- BRESENHAM_PLOT( x1, y1, z, zptr ) \
- x1 += xstep; \
- zptr += dzdx; \
- if (tt<0) { \
- tt += ta; \
- } \
- else { \
- tt += tb; \
- y1 += ystep; \
- zptr += dzdy; \
- } \
- z1 += dz; \
- } \
- } \
- else { \
- dz = (z2-z1)/dy; \
- ta = dx+dx; \
- tt = ta-dy; \
- tb = tt-dy; \
- for (i=0;i<=dy;i++) { \
- GLdepth z = z1>>7; \
- BRESENHAM_PLOT( x1, y1, z, zptr ) \
- y1 += ystep; \
- zptr += dzdy; \
- if (tt<0) { \
- tt += ta; \
- } \
- else { \
- tt += tb; \
- x1 += xstep; \
- zptr += dzdx; \
- } \
- z1 += dz; \
- } \
- } \
- } \
- }
-
-
-
- extern GLuint gl_bresenham( GLcontext* ctx,
- GLint x1, GLint y1, GLint x2, GLint y2,
- GLint x[], GLint y[] );
-
-
- extern GLuint gl_stippled_bresenham( GLcontext* ctx,
- GLint x1, GLint y1, GLint x2, GLint y2,
- GLint x[], GLint y[], GLubyte mask[] );
-
-
-
- #endif
-